gtsam 4.1.1
gtsam
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Manifold | |
enum | CoordinatesMode { EXPMAP , CAYLEY } |
The method retract() is used to map from the tangent space back to the manifold. More... | |
Rot3 | retractCayley (const Vector &omega) const |
Retraction from R^3 to Rot3 manifold using the Cayley transform. | |
Vector3 | localCayley (const Rot3 &other) const |
Inverse of retractCayley. | |
Advanced Interface | |
GTSAM_EXPORT friend std::ostream & | operator<< (std::ostream &os, const Rot3 &p) |
Output stream operator. | |
std::pair< Unit3, double > | axisAngle () const |
Compute the Euler axis and angle (in radians) representation of this rotation. More... | |
gtsam::Quaternion | toQuaternion () const |
Compute the quaternion representation of this rotation. More... | |
Vector | quaternion () const |
Converts to a generic matrix to allow for use with matlab In format: w x y z. | |
Rot3 | slerp (double t, const Rot3 &other) const |
Spherical Linear intERPolation between *this and other. More... | |
Constructors and named constructors | |
Rot3 () | |
default constructor, unit rotation | |
Rot3 (const Point3 &col1, const Point3 &col2, const Point3 &col3) | |
Constructor from columns More... | |
Rot3 (double R11, double R12, double R13, double R21, double R22, double R23, double R31, double R32, double R33) | |
constructor from a rotation matrix, as doubles in row-major order !!! | |
template<typename Derived > | |
Rot3 (const Eigen::MatrixBase< Derived > &R) | |
Constructor from a rotation matrix Version for generic matrices. More... | |
Rot3 (const Matrix3 &R) | |
Constructor from a rotation matrix Overload version for Matrix3 to avoid casting in quaternion mode. | |
Rot3 (const SO3 &R) | |
Constructor from an SO3 instance. | |
Rot3 (const Quaternion &q) | |
Constructor from a quaternion. More... | |
Rot3 (double w, double x, double y, double z) | |
virtual | ~Rot3 () |
Virtual destructor. | |
Rot3 | normalized () const |
Normalize rotation so that its determinant is 1. More... | |
static Rot3 | Random (std::mt19937 &rng) |
Random, generates a random axis, then random angle \in [-p,pi] Example: std::mt19937 engine(42); Unit3 unit = Unit3::Random(engine);. | |
static Rot3 | Rx (double t) |
Rotation around X axis as in http://en.wikipedia.org/wiki/Rotation_matrix, counterclockwise when looking from unchanging axis. | |
static Rot3 | Ry (double t) |
Rotation around Y axis as in http://en.wikipedia.org/wiki/Rotation_matrix, counterclockwise when looking from unchanging axis. | |
static Rot3 | Rz (double t) |
Rotation around Z axis as in http://en.wikipedia.org/wiki/Rotation_matrix, counterclockwise when looking from unchanging axis. | |
static Rot3 | RzRyRx (double x, double y, double z, OptionalJacobian< 3, 1 > Hx=boost::none, OptionalJacobian< 3, 1 > Hy=boost::none, OptionalJacobian< 3, 1 > Hz=boost::none) |
Rotations around Z, Y, then X axes as in http://en.wikipedia.org/wiki/Rotation_matrix, counterclockwise when looking from unchanging axis. | |
static Rot3 | RzRyRx (const Vector &xyz, OptionalJacobian< 3, 3 > H=boost::none) |
Rotations around Z, Y, then X axes as in http://en.wikipedia.org/wiki/Rotation_matrix, counterclockwise when looking from unchanging axis. | |
static Rot3 | Yaw (double t) |
Positive yaw is to right (as in aircraft heading). See ypr. | |
static Rot3 | Pitch (double t) |
Positive pitch is up (increasing aircraft altitude).See ypr. | |
static Rot3 | Roll (double t) |
static Rot3 | Ypr (double y, double p, double r, OptionalJacobian< 3, 1 > Hy=boost::none, OptionalJacobian< 3, 1 > Hp=boost::none, OptionalJacobian< 3, 1 > Hr=boost::none) |
Returns rotation nRb from body to nav frame. More... | |
static Rot3 | Quaternion (double w, double x, double y, double z) |
Create from Quaternion coefficients. | |
static Rot3 | AxisAngle (const Point3 &axis, double angle) |
Convert from axis/angle representation. More... | |
static Rot3 | AxisAngle (const Unit3 &axis, double angle) |
Convert from axis/angle representation. More... | |
static Rot3 | Rodrigues (const Vector3 &w) |
Rodrigues' formula to compute an incremental rotation. More... | |
static Rot3 | Rodrigues (double wx, double wy, double wz) |
Rodrigues' formula to compute an incremental rotation. More... | |
static Rot3 | AlignPair (const Unit3 &axis, const Unit3 &a_p, const Unit3 &b_p) |
Determine a rotation to bring two vectors into alignment, using the rotation axis provided. | |
static Rot3 | AlignTwoPairs (const Unit3 &a_p, const Unit3 &b_p, const Unit3 &a_q, const Unit3 &b_q) |
Calculate rotation from two pairs of homogeneous points using two successive rotations. | |
static Rot3 | ClosestTo (const Matrix3 &M) |
Static, named constructor that finds Rot3 element closest to M in Frobenius norm. More... | |
Group | |
Rot3 | operator* (const Rot3 &R2) const |
Syntatic sugar for composing two rotations. | |
Rot3 | inverse () const |
inverse of a rotation | |
Rot3 | conjugate (const Rot3 &cRb) const |
Conjugation: given a rotation acting in frame B, compute rotation c1Rc2 acting in a frame C. More... | |
static Rot3 | identity () |
identity rotation for group operation | |
Lie Group | |
Matrix3 | AdjointMap () const |
Calculate Adjoint map. | |
static Rot3 | Expmap (const Vector3 &v, OptionalJacobian< 3, 3 > H=boost::none) |
Exponential map at identity - create a rotation from canonical coordinates \( [R_x,R_y,R_z] \) using Rodrigues' formula. | |
static Vector3 | Logmap (const Rot3 &R, OptionalJacobian< 3, 3 > H=boost::none) |
Log map at identity - returns the canonical coordinates \( [R_x,R_y,R_z] \) of this rotation. | |
static Matrix3 | ExpmapDerivative (const Vector3 &x) |
Derivative of Expmap. | |
static Matrix3 | LogmapDerivative (const Vector3 &x) |
Derivative of Logmap. | |
Public Member Functions | |
Testable | |
void | print (const std::string &s="") const |
print | |
bool | equals (const Rot3 &p, double tol=1e-9) const |
equals with an tolerance | |
Group Action on Point3 | |
Point3 | rotate (const Point3 &p, OptionalJacobian< 3, 3 > H1=boost::none, OptionalJacobian< 3, 3 > H2=boost::none) const |
rotate point from rotated coordinate frame to world \( p^w = R_c^w p^c \) | |
Point3 | operator* (const Point3 &p) const |
rotate point from rotated coordinate frame to world = R*p | |
Point3 | unrotate (const Point3 &p, OptionalJacobian< 3, 3 > H1=boost::none, OptionalJacobian< 3, 3 > H2=boost::none) const |
rotate point from world to rotated frame \( p^c = (R_c^w)^T p^w \) | |
Group Action on Unit3 | |
Unit3 | rotate (const Unit3 &p, OptionalJacobian< 2, 3 > HR=boost::none, OptionalJacobian< 2, 2 > Hp=boost::none) const |
rotate 3D direction from rotated coordinate frame to world frame | |
Unit3 | unrotate (const Unit3 &p, OptionalJacobian< 2, 3 > HR=boost::none, OptionalJacobian< 2, 2 > Hp=boost::none) const |
unrotate 3D direction from world frame to rotated coordinate frame | |
Unit3 | operator* (const Unit3 &p) const |
rotate 3D direction from rotated coordinate frame to world frame | |
Standard Interface | |
Matrix3 | matrix () const |
return 3*3 rotation matrix | |
Matrix3 | transpose () const |
Return 3*3 transpose (inverse) rotation matrix. | |
Point3 | column (int index) const |
Point3 | r1 () const |
first column | |
Point3 | r2 () const |
second column | |
Point3 | r3 () const |
third column | |
Vector3 | xyz (OptionalJacobian< 3, 3 > H=boost::none) const |
Use RQ to calculate xyz angle representation. More... | |
Vector3 | ypr (OptionalJacobian< 3, 3 > H=boost::none) const |
Use RQ to calculate yaw-pitch-roll angle representation. More... | |
Vector3 | rpy (OptionalJacobian< 3, 3 > H=boost::none) const |
Use RQ to calculate roll-pitch-yaw angle representation. More... | |
double | roll (OptionalJacobian< 1, 3 > H=boost::none) const |
Accessor to get to component of angle representations NOTE: these are not efficient to get to multiple separate parts, you should instead use xyz() or ypr() TODO: make this more efficient. | |
double | pitch (OptionalJacobian< 1, 3 > H=boost::none) const |
Accessor to get to component of angle representations NOTE: these are not efficient to get to multiple separate parts, you should instead use xyz() or ypr() TODO: make this more efficient. | |
double | yaw (OptionalJacobian< 1, 3 > H=boost::none) const |
Accessor to get to component of angle representations NOTE: these are not efficient to get to multiple separate parts, you should instead use xyz() or ypr() TODO: make this more efficient. | |
Public Member Functions inherited from gtsam::LieGroup< Rot3, 3 > | |
const Rot3 & | derived () const |
Rot3 | compose (const Rot3 &g) const |
Rot3 | compose (const Rot3 &g, ChartJacobian H1, ChartJacobian H2=boost::none) const |
SOn | compose (const SOn &g, DynamicJacobian H1, DynamicJacobian H2) const |
SOn | compose (const SOn &g, DynamicJacobian H1, DynamicJacobian H2) const |
Rot3 | between (const Rot3 &g) const |
Rot3 | between (const Rot3 &g, ChartJacobian H1, ChartJacobian H2=boost::none) const |
SOn | between (const SOn &g, DynamicJacobian H1, DynamicJacobian H2) const |
SOn | between (const SOn &g, DynamicJacobian H1, DynamicJacobian H2) const |
Rot3 | inverse (ChartJacobian H) const |
Rot3 | expmap (const TangentVector &v) const |
expmap as required by manifold concept Applies exponential map to v and composes with *this | |
Rot3 | expmap (const TangentVector &v, ChartJacobian H1, ChartJacobian H2=boost::none) const |
expmap with optional derivatives | |
TangentVector | logmap (const Rot3 &g) const |
logmap as required by manifold concept Applies logarithmic map to group element that takes *this to g | |
TangentVector | logmap (const Rot3 &g, ChartJacobian H1, ChartJacobian H2=boost::none) const |
logmap with optional derivatives | |
Rot3 | retract (const TangentVector &v) const |
retract as required by manifold concept: applies v at *this | |
Rot3 | retract (const TangentVector &v, ChartJacobian H1, ChartJacobian H2=boost::none) const |
retract with optional derivatives | |
TangentVector | localCoordinates (const Rot3 &g) const |
localCoordinates as required by manifold concept: finds tangent vector between *this and g | |
TangentVector | localCoordinates (const Rot3 &g, ChartJacobian H1, ChartJacobian H2=boost::none) const |
localCoordinates with optional derivatives | |
Classes | |
struct | CayleyChart |
struct | ChartAtOrigin |
Friends | |
class | boost::serialization::access |
Serialization function. | |
Additional Inherited Members | |
Static Public Member Functions inherited from gtsam::LieGroup< Rot3, 3 > | |
static Rot3 | Retract (const TangentVector &v) |
Retract at origin: possible in Lie group because it has an identity. | |
static Rot3 | Retract (const TangentVector &v, ChartJacobian H) |
Retract at origin with optional derivative. | |
static TangentVector | LocalCoordinates (const Rot3 &g) |
LocalCoordinates at origin: possible in Lie group because it has an identity. | |
static TangentVector | LocalCoordinates (const Rot3 &g, ChartJacobian H) |
LocalCoordinates at origin with optional derivative. | |
Public Types inherited from gtsam::LieGroup< Rot3, 3 > | |
enum | |
typedef OptionalJacobian< N, N > | ChartJacobian |
typedef Eigen::Matrix< double, N, N > | Jacobian |
typedef Eigen::Matrix< double, N, 1 > | TangentVector |
The method retract() is used to map from the tangent space back to the manifold.
Its inverse, is localCoordinates(). For Lie groups, an obvious retraction is the exponential map, but this can be expensive to compute. The following Enum is used to indicate which method should be used. The default is determined by ROT3_DEFAULT_COORDINATES_MODE, which may be set at compile time, and itself defaults to Rot3::CAYLEY, or if GTSAM_USE_QUATERNIONS is defined, to Rot3::EXPMAP.
Enumerator | |
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EXPMAP | Use the Lie group exponential map to retract. |
CAYLEY | Retract and localCoordinates using the Cayley transform. |
Constructor from columns
r1 | X-axis of rotated frame |
r2 | Y-axis of rotated frame |
r3 | Z-axis of rotated frame |
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inlineexplicit |
Constructor from a rotation matrix Version for generic matrices.
Need casting to Matrix3 in quaternion mode, since Eigen's quaternion doesn't allow assignment/construction from a generic matrix. See: http://stackoverflow.com/questions/27094132/cannot-understand-if-this-is-circular-dependency-or-clang#tab-top
gtsam::Rot3::Rot3 | ( | const Quaternion & | q | ) |
Constructor from a quaternion.
This can also be called using a plain Vector, due to implicit conversion from Vector to Quaternion
q | The quaternion |
pair< Unit3, double > gtsam::Rot3::axisAngle | ( | ) | const |
Compute the Euler axis and angle (in radians) representation of this rotation.
The angle is in the range [0, π]. If the angle is not in the range, the axis is flipped around accordingly so that the returned angle is within the specified range.
Convert from axis/angle representation.
axis | is the rotation axis, unit length |
angle | rotation angle |
Convert from axis/angle representation.
axis | is the rotation axis |
angle | rotation angle |
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inlinestatic |
Static, named constructor that finds Rot3 element closest to M in Frobenius norm.
Uses Full SVD to compute the orthogonal matrix, thus is highly accurate and robust.
N. J. Higham. Matrix nearness problems and applications. In M. J. C. Gover and S. Barnett, editors, Applications of Matrix Theory, pages 1–27. Oxford University Press, 1989.
Point3 gtsam::Rot3::column | ( | int | index | ) | const |
Conjugation: given a rotation acting in frame B, compute rotation c1Rc2 acting in a frame C.
cRb | rotation from B frame to C frame |
Rot3 gtsam::Rot3::normalized | ( | ) | const |
Normalize rotation so that its determinant is 1.
This means either re-orthogonalizing the Matrix representation or normalizing the quaternion representation.
This method is akin to ClosestTo
but uses a computationally cheaper algorithm.
Ref: https://drive.google.com/file/d/0B9rLLz1XQKmaZTlQdV81QjNoZTA/view
Implementation from here: https://stackoverflow.com/a/23082112/1236990
Essentially, this computes the orthogonalization error, distributes the error to the x and y rows, and then performs a Taylor expansion to orthogonalize.
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inlinestatic |
Rodrigues' formula to compute an incremental rotation.
w | a vector of incremental roll,pitch,yaw |
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inlinestatic |
Rodrigues' formula to compute an incremental rotation.
wx | Incremental roll (about X) |
wy | Incremental pitch (about Y) |
wz | Incremental yaw (about Z) |
Vector3 gtsam::Rot3::rpy | ( | OptionalJacobian< 3, 3 > | H = boost::none | ) | const |
Use RQ to calculate roll-pitch-yaw angle representation.
Spherical Linear intERPolation between *this and other.
t | a value between 0 and 1 |
other | final point of iterpolation geodesic on manifold |
gtsam::Quaternion gtsam::Rot3::toQuaternion | ( | ) | const |
Compute the quaternion representation of this rotation.
Vector3 gtsam::Rot3::xyz | ( | OptionalJacobian< 3, 3 > | H = boost::none | ) | const |
Use RQ to calculate xyz angle representation.
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inlinestatic |
Returns rotation nRb from body to nav frame.
For vehicle coordinate frame X forward, Y right, Z down: Positive yaw is to right (as in aircraft heading). Positive pitch is up (increasing aircraft altitude). Positive roll is to right (increasing yaw in aircraft). Tait-Bryan system from Spatial Reference Model (SRM) (x,y,z) = (roll,pitch,yaw) as described in http://www.sedris.org/wg8home/Documents/WG80462.pdf.
For vehicle coordinate frame X forward, Y left, Z up: Positive yaw is to left (as in aircraft heading). Positive pitch is down (decreasing aircraft altitude). Positive roll is to right (decreasing yaw in aircraft).
Vector3 gtsam::Rot3::ypr | ( | OptionalJacobian< 3, 3 > | H = boost::none | ) | const |
Use RQ to calculate yaw-pitch-roll angle representation.