gtsam
4.0.0
gtsam
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An essential matrix is like a Pose3, except with translation up to scale It is named after the 3*3 matrix aEb = [aTb]x aRb from computer vision, but here we choose instead to parameterize it as a (Rot3,Unit3) pair.
We can then non-linearly optimize immediately on this 5-dimensional manifold.
Constructors and named constructors | |
static EssentialMatrix | FromRotationAndDirection (const Rot3 &aRb, const Unit3 &aTb, OptionalJacobian< 5, 3 > H1=boost::none, OptionalJacobian< 5, 2 > H2=boost::none) |
Named constructor with derivatives. | |
static EssentialMatrix | FromPose3 (const Pose3 &_1P2_, OptionalJacobian< 5, 6 > H=boost::none) |
Named constructor converting a Pose3 with scale to EssentialMatrix (no scale) | |
template<typename Engine > | |
static EssentialMatrix | Random (Engine &rng) |
Random, using Rot3::Random and Unit3::Random. | |
EssentialMatrix () | |
Default constructor. | |
EssentialMatrix (const Rot3 &aRb, const Unit3 &aTb) | |
Construct from rotation and translation. | |
virtual | ~EssentialMatrix () |
Manifold | |
enum | { dimension = 5 } |
typedef OptionalJacobian< dimension, dimension > | ChartJacobian |
static size_t | Dim () |
size_t | dim () const |
EssentialMatrix | retract (const Vector5 &xi) const |
Retract delta to manifold. | |
Vector5 | localCoordinates (const EssentialMatrix &other) const |
Compute the coordinates in the tangent space. | |
Essential matrix methods | |
EssentialMatrix | operator * (const Rot3 &cRb, const EssentialMatrix &E) |
Given essential matrix E in camera frame B, convert to body frame C. More... | |
const Rot3 & | rotation () const |
Rotation. | |
const Unit3 & | direction () const |
Direction. | |
const Matrix3 & | matrix () const |
Return 3*3 matrix representation. | |
const Unit3 & | epipole_a () const |
Return epipole in image_a , as Unit3 to allow for infinity. | |
Unit3 | epipole_b () const |
Return epipole in image_b, as Unit3 to allow for infinity. | |
Point3 | transformTo (const Point3 &p, OptionalJacobian< 3, 5 > DE=boost::none, OptionalJacobian< 3, 3 > Dpoint=boost::none) const |
takes point in world coordinates and transforms it to pose with |t|==1 More... | |
EssentialMatrix | rotate (const Rot3 &cRb, OptionalJacobian< 5, 5 > HE=boost::none, OptionalJacobian< 5, 3 > HR=boost::none) const |
Given essential matrix E in camera frame B, convert to body frame C. More... | |
double | error (const Vector3 &vA, const Vector3 &vB, OptionalJacobian< 1, 5 > H=boost::none) const |
epipolar error, algebraic | |
Advanced Interface | |
class | boost::serialization::access |
Serialization function. | |
Public Member Functions | |
Testable | |
void | print (const std::string &s="") const |
print with optional string | |
bool | equals (const EssentialMatrix &other, double tol=1e-8) const |
assert equality up to a tolerance | |
Static Public Member Functions | |
static Vector3 | Homogeneous (const Point2 &p) |
Static function to convert Point2 to homogeneous coordinates. | |
Friends | |
Streaming operators | |
GTSAM_EXPORT friend std::ostream & | operator<< (std::ostream &os, const EssentialMatrix &E) |
stream to stream | |
GTSAM_EXPORT friend std::istream & | operator >> (std::istream &is, EssentialMatrix &E) |
stream from stream | |
EssentialMatrix gtsam::EssentialMatrix::rotate | ( | const Rot3 & | cRb, |
OptionalJacobian< 5, 5 > | HE = boost::none , |
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OptionalJacobian< 5, 3 > | HR = boost::none |
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) | const |
Given essential matrix E in camera frame B, convert to body frame C.
cRb | rotation from body frame to camera frame |
E | essential matrix E in camera frame C |
Point3 gtsam::EssentialMatrix::transformTo | ( | const Point3 & | p, |
OptionalJacobian< 3, 5 > | DE = boost::none , |
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OptionalJacobian< 3, 3 > | Dpoint = boost::none |
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) | const |
takes point in world coordinates and transforms it to pose with |t|==1
p | point in world coordinates |
DE | optional 3*5 Jacobian wrpt to E |
Dpoint | optional 3*3 Jacobian wrpt point |
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friend |
Given essential matrix E in camera frame B, convert to body frame C.
cRb | rotation from body frame to camera frame |
E | essential matrix E in camera frame C |