13#include <gtsam/geometry/OrientedPlane3.h>
26inline Point2_
transformTo(
const Pose2_& x,
const Point2_& p) {
30inline Double_ range(
const Point2_& p,
const Point2_& q) {
43inline Point3_
transformTo(
const Pose3_& x,
const Point3_& p) {
47inline Point3_ transformFrom(
const Pose3_& x,
const Point3_& p) {
51inline Line3_
transformTo(
const Pose3_& wTc,
const Line3_& wL) {
54 return Line3_(f, wTc, wL);
57inline Pose3_ transformPoseTo(
const Pose3_& p,
const Pose3_& q) {
61inline Pose3_ interpolateRt(
const Pose3_& p,
const Pose3_& q,
66inline Point3_ normalize(
const Point3_& a) {
71inline Point3_
cross(
const Point3_& a,
const Point3_& b) {
74 return Point3_(f, a, b);
77inline Double_
dot(
const Point3_& a,
const Point3_& b) {
80 return Double_(f, a, b);
85inline Rot3 rotation(
const Pose3& pose, OptionalJacobian<3, 6> H) {
86 return pose.rotation(H);
89inline Point3 translation(
const Pose3& pose, OptionalJacobian<3, 6> H) {
90 return pose.translation(H);
94inline Rot3_ rotation(
const Pose3_& pose) {
95 return Rot3_(internal::rotation, pose);
98inline Point3_ translation(
const Pose3_& pose) {
99 return Point3_(internal::translation, pose);
102inline Point3_ rotate(
const Rot3_& x,
const Point3_& p) {
106inline Point3_ point3(
const Unit3_& v) {
return Point3_(&
Unit3::point3, v); }
108inline Unit3_ rotate(
const Rot3_& x,
const Unit3_& p) {
112inline Point3_ unrotate(
const Rot3_& x,
const Point3_& p) {
116inline Unit3_ unrotate(
const Rot3_& x,
const Unit3_& p) {
120inline Double_ distance(
const OrientedPlane3_& p) {
124inline Unit3_ normal(
const OrientedPlane3_& p) {
136 return Point2_(f, p_cam);
139inline Point2_
project(
const Unit3_& p_cam) {
141 return Point2_(f, p_cam);
146template <
class CAMERA,
class POINT>
147Point2 project4(
const CAMERA& camera,
const POINT& p,
148 OptionalJacobian<2, CAMERA::dimension> Dcam,
149 OptionalJacobian<2, FixedDimension<POINT>::value> Dpoint) {
150 return camera.project2(p, Dcam, Dpoint);
154template <
class CAMERA,
class POINT>
157 return Point2_(internal::project4<CAMERA, POINT>, camera_, p_);
162template <
class CALIBRATION,
class POINT>
163inline Point2 project6(
const Pose3& x,
const POINT& p,
const CALIBRATION& K,
164 OptionalJacobian<2, 6> Dpose,
165 OptionalJacobian<2, 3> Dpoint,
166 OptionalJacobian<2, CALIBRATION::dimension> Dcal) {
167 return PinholeCamera<CALIBRATION>(x, K).project(p, Dpose, Dpoint, Dcal);
171template <
class CALIBRATION,
class POINT>
174 return Point2_(internal::project6<CALIBRATION, POINT>, x, p, K);
177template <
class CALIBRATION>
179 return Point2_(K, &CALIBRATION::uncalibrate, xy_hat);
182template <
class CALIBRATION>
200 using TangentVector =
typename Traits::TangentVector;
201 auto logmap = [](
const T& value,
typename Traits::ChartJacobian H) {
202 return Traits::Logmap(value, H);
207inline Expression<T>
interpolate(
const Expression<T>& p,
const Expression<T>& q,
208 const Expression<double>& t) {
209 T (*f)(
const T&,
const T&, double,
typename MakeOptionalJacobian<T, T>::type,
210 typename MakeOptionalJacobian<T, T>::type,
211 typename MakeOptionalJacobian<T, double>::type) = &
interpolate;
212 return Expression<T>(f, p, q, t);
The most common 5DOF 3D->2D calibration.
Base class for all pinhole cameras.
Calibration used by Bundler.
4 dimensional manifold of 3D lines
Global functions in a separate testing namespace.
Definition chartTesting.h:28
T interpolate(const T &X, const T &Y, double t, typename MakeOptionalJacobian< T, T >::type Hx={}, typename MakeOptionalJacobian< T, T >::type Hy={}, typename MakeOptionalJacobian< T, double >::type Ht={})
Linear interpolation between X and Y by coefficient t.
Definition Lie.h:415
gtsam::Expression< typename gtsam::traits< T >::TangentVector > logmap(const gtsam::Expression< T > &x1, const gtsam::Expression< T > &x2)
logmap
Definition expressions.h:197
Vector3 Point3
As of GTSAM 4, in order to make GTSAM more lean, it is now possible to just typedef Point3 to Vector3...
Definition Point3.h:38
Vector2 Point2
As of GTSAM 4, in order to make GTSAM more lean, it is now possible to just typedef Point2 to Vector2...
Definition Point2.h:32
Point3 cross(const Point3 &p, const Point3 &q, OptionalJacobian< 3, 3 > H1, OptionalJacobian< 3, 3 > H2)
cross product
Definition Point3.cpp:66
Line3 transformTo(const Pose3 &wTc, const Line3 &wL, OptionalJacobian< 4, 6 > Dpose, OptionalJacobian< 4, 4 > Dline)
Transform a line from world to camera frame.
Definition Line3.cpp:91
Point2_ project(const Point3_ &p_cam)
Expression version of PinholeBase::Project.
Definition expressions.h:134
double dot(const V1 &a, const V2 &b)
Dot product.
Definition Vector.h:191
A manifold defines a space in which there is a notion of a linear tangent space that can be centered ...
Definition Group.h:37
OptionalJacobian is an Eigen::Ref like class that can take be constructed using either a fixed size o...
Definition OptionalJacobian.h:40
Definition BearingRange.h:42
static Point2 Project(const Point3 &pc, OptionalJacobian< 2, 3 > Dpoint={})
Project from 3D point in camera coordinates into image Does not throw a CheiralityException,...
Definition CalibratedCamera.cpp:89
A 3D line (R,a,b) : (Rot3,Scalar,Scalar).
Definition Line3.h:44
double distance(OptionalJacobian< 1, 3 > H={}) const
Return the perpendicular distance to the origin.
Definition OrientedPlane3.h:135
Unit3 normal(OptionalJacobian< 2, 3 > H={}) const
Return the normal.
Definition OrientedPlane3.h:129
A pinhole camera class that has a Pose3 and a Calibration.
Definition PinholeCamera.h:34
const Pose3 & getPose(OptionalJacobian< 6, dimension > H) const
return pose, with derivative
Definition PinholeCamera.h:174
Point2 transformTo(const Point2 &point, OptionalJacobian< 2, 3 > Dpose={}, OptionalJacobian< 2, 2 > Dpoint={}) const
Return point coordinates in pose coordinate frame.
Definition Pose2.cpp:238
A 3D pose (R,t) : (Rot3,Point3).
Definition Pose3.h:42
Pose3 transformPoseTo(const Pose3 &wTb, OptionalJacobian< 6, 6 > Hself={}, OptionalJacobian< 6, 6 > HwTb={}) const
Assuming self == wTa, takes a pose wTb in world coordinates and transforms it to local coordinates aT...
Definition Pose3.cpp:171
Pose3 interpolateRt(const Pose3 &T, double t, OptionalJacobian< 6, 6 > Hself={}, OptionalJacobian< 6, 6 > Harg={}, OptionalJacobian< 6, 1 > Ht={}) const
Interpolate between two poses via individual rotation and translation interpolation.
Definition Pose3.cpp:71
Point3 transformFrom(const Point3 &point, OptionalJacobian< 3, 6 > Hself={}, OptionalJacobian< 3, 3 > Hpoint={}) const
takes point in Pose coordinates and transforms it to world coordinates
Definition Pose3.cpp:180
Point3 transformTo(const Point3 &point, OptionalJacobian< 3, 6 > Hself={}, OptionalJacobian< 3, 3 > Hpoint={}) const
takes point in world coordinates and transforms it to Pose coordinates
Definition Pose3.cpp:204
Point3 rotate(const Point3 &p, OptionalJacobian< 3, 3 > H1={}, OptionalJacobian< 3, 3 > H2={}) const
rotate point from rotated coordinate frame to world
Definition Rot3M.cpp:165
Point3 unrotate(const Point3 &p, OptionalJacobian< 3, 3 > H1={}, OptionalJacobian< 3, 3 > H2={}) const
rotate point from world to rotated frame
Definition Rot3.cpp:143
Point3 point3(OptionalJacobian< 3, 2 > H={}) const
Return unit-norm Point3.
Definition Unit3.cpp:144
Expression class that supports automatic differentiation.
Definition Expression.h:49
Common expressions, both linear and non-linear.